Upon starting a new game, players will be asked to create their own character – named ‘protagonist’ by default, amusingly enough. While there are smaller enemies prancing around, the core of the series (and others like it) is and always has been centered around felling huge beasts and using their remains to upgrade gear. In traditional ‘hunting’ genre style, players form teams of up to four God Eaters and head out to destroy monstrosities known as Aragami. It’s strange that more devs haven’t tried to challenge that behemoth’s dominance, but Bandai Namco’s God Eater series is still up for the challenge with the release of their latest – and indeed, greatest – iteration so far. It’s been just over a year, but an engine upgrade, a few quality of life tweaks and some decent promotion worked wonders for Capcom’s latest, springing it towards record-breaking sales for the company. Is the world tired of ‘hunting’ genre games yet? Not a chance if the recent success of Monster Hunter World is anything to go by. WTF Nobody on the ship finds Phym annoying? LOW The battle system lends itself to plenty of repetition. HIGH Dazing an Aragami and the whole squad wrecking its face before it can recover.
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